Mr. N64's Summary of the Ridge Racer V Experience

Ridge Racer V has a lot to live up to. The Ridge Racer series of games has always been known for its arcade-style racing fun, focusing on the thrill of speed rather than on realism. To this day, if I see a sit-down Ridge Racer arcade unit I simply cannot resist popping in enough quarters for at least one game. If Ridge Racer V ever shows up in my arcade, I should have no trouble passing it up.

The intro sequence to Ridge Racer V flashes the message "A New Beginning." Believe me when I say that this game is not a good fresh start for the series. Don't get me wrong, Ridge Racer V is by no means a bad game, but something is very wrong when a new 128-bit sequel isn't nearly as much fun as the 32-bit original. Sadly, this is the case with Ridge Racer V.

The most startling disappointment in Ridge Racer V's presentation (I'll talk about gameplay later on) is the audio. Whoever picked the announcer for this game should be fired. Whoever picked the dialog for the announcer should be fired. It's simply the most annoying game voiceover in recent memory. 

The music is also extremely disappointing. I actually bought the original Ridge Racer before I had a PlayStation -- just so that I could listen to some of its tunes. Unfortunately, the music in this edition of the series is mostly just noise. It has its moments, but it just doesn't fit the on-screen action and it isn't anything that I'd want to pop in my CD player.

On the visual side, the graphics are very realistically depicted on the PS2. However, aside from the occasional non-race vehicle on an overpass, the environments are sterile and lifeless. Case in point: the big screen TV that hangs over the tunnel from the Sunny Beach course is simply a stagnant texture showing the title of the current music track. Even the original had this screen animated! The color pallet is also fairly bland and repetitious.

You may have heard about the lack of anti-aliasing causing a jagged, flickering appearance to Ridge Racer V. In fact, this isn't nearly as big of a problem as it has been made out to be. In my opinion, the high image quality coupled with the occasional flickering creates an image reminiscent of an actual arcade display from not too long ago. The only really distracting thing about the visuals is that the portions of the tracks that indicate upcoming turns are way too short, and as a result they are not displayed clearly until it's too late to take the turn properly. However, after the courses become familiar this isn't a huge issue.

A big part of the lack of graphical variety is the fact that every single course is an offshoot of one single road system in the fictional Ridge City. This is actually a really cool idea, but the way that it's executed makes it difficult to distinguish one track from another. Even more critical is the fact that the original Sunny Beach course is still the most fun to drive.

Despite all of this nitpicking, there are some rather major problems that hinder Ridge Racer V's gameplay. Simply put, the control in Ridge Racer V is extremely frustrating! Worse yet is the fact that neither the manual nor the game provide any real information on how to best handle the different types of cars. I was stunned by how differently this game controls. There are numerous control options, but I was unable to find one that let me control the race car rather than have the race car controlling me. This may be more realistic, but it's not nearly as much fun.

While the various cars in the original Ridge Racer were really only there for fun, in Ridge Racer V you must learn to drive each car if you ever want to open up all of the game's features. Once again, with no help from the game as to what is the best way to handle the various cars, the gamer is left with no option but to repeat repetitious races until they discover a driving system that's passable.

Ridge Racer V has three difficulty levels, and once you pick one for your save file you're stuck with it. The manual does not really discuss what the different levels mean, but I can tell you that the "Easy" difficulty is anything but easy for an average beginner.

One of the factors in the high difficulty is that the opponents seem to know exactly where you are and often block you perfectly. This is despite the fact that you do not have a rear view mirror with which you can see approaching opponents. Instead, if you hope to block you must press the Rear View button which actually makes the whole screen shift to a view of the rear. Of course, your car is still moving at 100+ MPH while doing this, and taking your eyes off the road in such a manner is impractical to say the least.

There's fun to be had with Ridge Racer V, but it's nowhere near the amount of fun that I expected. Namco has a great reputation for its software, and this doesn't meet its usual standards. It's very possible that Ridge Racer V will be worth the cost of a rental to most people, but is it worth half a hundred dollars? I don't think so.

Overall Rating: Rental Only

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