Mr. N64's Breakdown of Ridge Racer V's Game Elements:


Graphics: 4/5  
Yes the graphics are realistic and fairly detailed, but they lack variety. The lack of anti-aliasing isn't as big a deal as you might have heard, but it does affect some of the clarity at the horizon. The textures on the cars must be very small in file size, because they look very blocky when the cars are shown close up.
 
Music: 3/5  
One of the big disappointments I had with the game. It's not awful music, but it's not nearly as cool as the original's tunes. It's mostly noise to fill up the background. There are often odd effects or repetitious sounds that can make the tracks slightly annoying, but fortunately these are usually short lived.
 
Sound FX: 2/5  
Why such a low score? The announcer. They could not have cast a voice that would have been a worse fit for this game. His voice is annoying and he repeats the same annoying phrases over and over and over and over....
 
Play Control: 3/10  
With two types of analog controls and the standard digital controls to choose from, it's hard to find a setting that feels just right. Each car controls as though it belongs in an entirely different game. Some of them can be downright maddening to drive. A tutorial on the different techniques for each of the car types is needed, but is sadly missing.
 
Frustration Factor: 8/10 (10 being the worst)  
There are times that Ridge Racer V can be very frustrating. Be it due to control problems, incredibly tough opponents or just lack of variety, it's often hard to relax and feel the sheer thrill of driving fast.

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