Graphics:
4/5 |
|
Yes
the graphics are realistic and fairly detailed, but they lack
variety. The lack of anti-aliasing isn't as big a deal as you
might have heard, but it does affect some of the clarity at the
horizon. The textures on the cars must be very small in file size,
because they look very blocky when the cars are shown close up. |
Music:
3/5 |
|
One
of the big disappointments I had with the game. It's not awful
music, but it's not nearly as cool as the original's tunes. It's
mostly noise to fill up the background. There are often odd
effects or repetitious sounds that can make the tracks slightly
annoying, but fortunately these are usually short lived. |
Sound
FX: 2/5 |
|
Why
such a low score? The announcer. They could not have cast a voice
that would have been a worse fit for this game. His voice is
annoying and he repeats the same annoying phrases over and over
and over and over.... |
Play
Control: 3/10 |
|
With
two types of analog controls and the standard digital controls to
choose from, it's hard to find a setting that feels just right. Each car
controls as though it belongs in an entirely different game. Some
of them can be downright maddening to drive. A tutorial on the
different techniques for each of the car types is needed, but is sadly
missing. |
Frustration
Factor: 8/10 (10 being the worst) |
|
There
are times that Ridge Racer V can be very frustrating. Be it due to
control problems, incredibly tough opponents or just lack of
variety, it's often hard to relax and feel the sheer thrill of driving fast. |
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