Mr. N64's Summary of the Zone of the Enders Experience

Zone of the Enders (ZOE) is the first truly unique game that I've played on my PS2. It's the first game I've ever played that really seems to capture the feel of a frantic anime robot battle. Blue and orange special effects fill the screen, background scenery scales and spins at a break-neck pace, and super-hyper techno music completes the scene. The control is so fluid and intuitive that the whole fantastic experience feels completely under your control.

The ZOE story is also pure anime (in fact, there is an actual ZOE anime that was released in Japan). It deals with the inner struggle of the young hero named Leo as he attempts to save his home colony without causing any damage and without taking any lives. The quality of the exposition varies considerably throughout the game. Sometimes things get melodramatic, and at other times plot advancements are few and far between. There is little background information on the larger conflict that has reached Leo's colony, and throughout the whole game I kept wondering how Leo could be sure he was working for the good guys.

The bulk of ZOE's gameplay involves taking on various packs of enemies over several of the colony's cities. These packs consist of the same few kinds of foes throughout the whole game, but they get stronger and deadlier as the game progresses. Often, one of these packs of enemies will carry a password to a local computer that you can use to access information or to program your giant robot, Jehuty. Other packs of enemies often carry power-ups or other items. Once an objective has been completed, Jehuty can leave the city and soar high above the colony in search of the next objective.

The parts of the game that occur between objectives can be fairly annoying. Clues on where to go or what to look for are often extremely vague, and visiting each of the cities trying to locate an object can take a lot of time and risks a lot of damage to the colony as a whole (more on this later). There was one point in the game where I had visited every city, yet could not find what I was looking for. Jehuty offered no real help, and I ended up consulting a FAQ on the web so that I could proceed. Looking at Konami's own message board, it was clear that I was not the only one who had trouble at this point in the game. Other than this one problem, I had no trouble finishing the game on easy difficulty.

As I mentioned earlier, a big part of the game's plot is Leo's reluctance to take life or cause damage. There are several optional rescue missions that occur during the game, and each mission produces grades based on how many survivors there are and how much damage has been caused during battle. Getting good grades is the only bit of re-play value that ZOE has. Initially it sounds like a good challenge-- and it would be -- except that once a building is damaged it remains damaged throughout the whole game. And I mean the whole game. For example, one of the first rescue missions takes place on the same ground where an earlier boss battle occurred. One of the tactics that the boss uses during the battle is to jump up and smash large portions of the city. This means that it is frustratingly difficult to get a decent grade because the boss has wiped out 30% of the town before the rescue mission even begins. Worse yet is that there's no real way to know exactly how much damage was incurred until the rescue mission has been unsuccessful. To try again means playing the game from the very beginning. I have no problem with holding the player responsible for his/her own careless damage, but holding him/her responsible for the damage of boss robots three times Jehuty's size is unfair and ridiculous. 

According to FAQs on the web, all that getting good mission grades does is trigger a voice message on the end-game summary screen and allow access to alternate ending music. While this is what the FAQs say, I have heard the two different ending themes, simply by finishing the game a few times (with the same save file). So in the end, there's no real reason to fret over the difficulty of these extra challenges.

For the sake of completeness, I must mention that there is also a 2-player mode that is unlocked by finishing the game, but it's more of a novelty than a solid 2-player experience. Each player picks a robot and the last robot standing wins. It can be fun for a while, but the lack of variety (or the need for real skill) means that it can wear thin quickly.

As most of you reading this are probably aware, ZOE comes packaged with the Metal Gear Solid 2 demo. The only way to play the demo is to shell out $50 for ZOE. I'll review the demo separately, but you probably want to know if ZOE itself is worth $50. To be honest, it's not -- but only because it is so short. I finished the game in less than five hours. Still, while it lasts, ZOE is extremely unique, beautiful to look at and a lot of fun to play. Ignoring the whole MGS2 demo issue, ZOE is a must rent game, but it's not something to shell out $50 to own. If only it had lasted longer.... 

Overall Rating: Rental Only

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