Graphics:
5/5 |
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While
most of the cinemas are pre-rendered and the textures and polygon
models aren't the most detailed seen on the PS2, the images
produced by ZOE are top-notch. Everything zips by with great
special effects and a wonderful sense of scale. My only complaint
about ZOE's graphics is that the borders of the various cities are
only visible when you press up against them. This can cause some
minor problems when what seemed like an open expanse to flee to
turns out to be a dead end that allows the enemy corner you. |
Music:
4/5 |
|
I
really, really like the opening music, the ending music and the
title screen music. I like them so much that I recorded them and
put them on a CD to listen to. The in-game music consists largely
of hyper techno music, most of which I really didn't care for. One
of the techno tracks features a really annoying buzzing that
endlessly travels back and forth between the left and right
speaker. |
Sound
FX: 5/5 |
|
Great
sounds. Everything robot and fight-related seems to fit just
right. Some of the voice acting can be a bit annoying, but overall
the game earns high marks for sound. |
Play
Control: 8/10 |
|
ZOE's
control is wonderfully smooth. There were times that the camera
angle confused me a little, yet somehow Jehuty moved exactly how I
wanted her to. There are two reasons I'm giving the control an 8 instead of
a 10. First, Jehuty's secondary weapons system is difficult to use
and I found it ineffective. Secondly, precise aiming for
projectile weapons is very touchy and leaves Jehuty vulnerable to
attack. |
Frustration
Factor: 9/10 (10 being the worst) |
|
The
game itself is extremely short and easy. The rescue mission challenges,
however, are maddening. This is mostly because colony damage
caused by enemies outside of the rescue missions counts against
you. You also can't replay the missions unless you start a new
game from scratch. |
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