Mr. N64's Breakdown of Zone of the Enders' Game Elements:


Graphics: 5/5  
While most of the cinemas are pre-rendered and the textures and polygon models aren't the most detailed seen on the PS2, the images produced by ZOE are top-notch. Everything zips by with great special effects and a wonderful sense of scale. My only complaint about ZOE's graphics is that the borders of the various cities are only visible when you press up against them. This can cause some minor problems when what seemed like an open expanse to flee to turns out to be a dead end that allows the enemy corner you.
 
Music: 4/5  
I really, really like the opening music, the ending music and the title screen music. I like them so much that I recorded them and put them on a CD to listen to. The in-game music consists largely of hyper techno music, most of which I really didn't care for. One of the techno tracks features a really annoying buzzing that endlessly travels back and forth between the left and right speaker.
 
Sound FX: 5/5  
Great sounds. Everything robot and fight-related seems to fit just right. Some of the voice acting can be a bit annoying, but overall the game earns high marks for sound.
 
Play Control: 8/10  
ZOE's control is wonderfully smooth. There were times that the camera angle confused me a little, yet somehow Jehuty moved exactly how I wanted her to. There are two reasons I'm giving the control an 8 instead of a 10. First, Jehuty's secondary weapons system is difficult to use and I found it ineffective. Secondly, precise aiming for projectile weapons is very touchy and leaves Jehuty vulnerable to attack.
 
Frustration Factor: 9/10 (10 being the worst)  
The game itself is extremely short and easy. The rescue mission challenges, however, are maddening. This is mostly because colony damage caused by enemies outside of the rescue missions counts against you. You also can't replay the missions unless you start a new game from scratch.

©2001 Mr. N64's Corner