Mr. N64's Summary of the Onimusha Experience

If you've ever played a PSOne Resident Evil game, you'll be more than a little familiar with Onimusha's gameplay. It has the same style of control that doesn't seem to care which way your character is facing, and every single backdrop is pre-rendered. This style has worked very well for the relatively slow and suspenseful Resident Evil series, but Onimusha simply doesn't fit into this system the same way.

The first thing I noticed about Onimusha was its high level of difficulty. Combat is heavily emphasized with regenerating enemies that attack from all sides at once. They have strong attacks and the fact that the control is completely separated from the camera angle makes it tough to accurately and consistently fight back. 

After approximately the tenth time that I inadvertently led the hero Samonosuke to a premature death, the game flashed a message that an easy mode had become available. Thank goodness, because I found the game a miserable experience at the default setting.

Once I spent some time with the game at a bearable level of difficulty, the rest of the experience began to sink in. Onimusha is a uniquely Japanese game. If you don't know a lot about Japanese history, much of the story will blow right past you. Most of the plot is set up in the stunning opening (pre-rendered) FMV. The quality of this movie is startling. I actually got goose bumps watching it for the first time. Picture a step or two down from the Final Fantasy Movie trailer and you'll have an idea of what the human characters look and move like in this amazing bit of prerendered CGI. Anyway, the plot involves a pact between the dead leader Nobunaga and some demons who will reincarnate him in exchange for his help. You play Samonosuke, who must stop the demons and save the captured Princess Yuki and her brother. Samonosuke is given a special gauntlet from a clan of mystical Ogres that absorbs the souls of conquered enemies.

It's the magical gauntlet that makes Onimusha a unique brand of Resident Evil-style adventure. Absorbing souls into the gauntlet can restore life, replenish magic power, or most importantly, can be traded-in to power up weapons. To proceed past certain doors, specific weapons must be powered up to a certain level. This means that a good chunk of time must be spent endlessly hacking the regenerating hordes of demons. Level building in an action game. Go figure.

The combat is somewhat fun at times, but the limitations of the Resident Evil interface hold things back from ever becoming more than marginally entertaining. It is extremely frustrating to have the entire screen shift during battle. Because pressing up on the d-pad always moves Samonosuke forward, such a sudden shift in the whole screen's perspective often results in disorienting control that unexpectedly drives the player right into the hands of the enemy.

Due to the nature of the pre-rendered backgrounds, I found it necessary at times to simply wander around repeatedly pressing the X button in an attempt to "item mine" the background. It's just too hard to pick out some of the active objects from the numerous inactive objects. I also found it aggravating that there's no way to look around the corner without changing screens and changing the entire viewpoint. It is very easy to either get completely turned around and lost, not notice a subtle pathway, or even to inadvertently walk right into a horde of waiting enemies.

Despite its problems, I really enjoyed playing through Onimusha. This is a great game to rent and play through over the weekend. I found the dramatic plot intriguing, though my lack of knowledge about Japanese history left me scratching my head at times. A word of warning though: the ending is a real downer, so be prepared for a bit of an emotional let-down.

Onimusha has little if any replay value, though once finished you can play through this gory slasher wearing a cuddly Panda Bear suit. Taking turns with a friend of mine, we finished the game on Easy in just over 5 hours. And that includes getting the special sword that can only be obtained by fighting 20 rounds of enemies in the Demon Realm. 

To sum things up, Onimusha uses the PS2's DVD storage for some impressive backdrops, but the game itself is nothing more than an action-packed PSOne-style Resident Evil with Samurai. That's not necessarily a bad thing, but it's hardly the exciting stuff PS2 owners are looking for. Nonetheless, I highly recommend renting it and playing through it the next time you find yourself looking for something to fill up a dull weekend.

Overall Rating: Rental Only

[Back to Review Contents... ]
[To Breakdown of Onimusha's Game Elements....]
[To Summary of Onimusha's Story/Play Mechanics....]

©2001 Mr. N64's Corner