You've
probably heard a lot of not-so-kind words about the Tomb Raider
franchise lately, and Tomb Raider Chronicles certainly isn't going
to help quell that criticism. However, my problem with the last
32-bit Tomb Raider game isn't that it has the same basic gameplay
and graphics as its four predecessors (which it does). My problem
with this game is simple: It makes absolutely no sense whatsoever.
I'm all for fantasy and
adventure, but the scenarios in this game are positively absurd.
The first quest that Lara embarks on begins backstage of an opera
house in Rome, and ends up in a secret tomb that just happens to
be a few blocks away! Along the way to the treasure, Lara will
encounter a giant robot head that shoots lightning from its eyes
and a giant metal soldier in someone's ballroom. Thankfully, the
urban streets of Rome are completely vacant during all of this.
In addition to the gameplay
situations being absurd, the puzzles are often counterintuitive.
For example, there is a place where Lara must use a crow bar to
pry open a metal door, but the door next to it (which is merely
covered by wood planks) cannot be budged with the same crowbar. I
also spent over an hour looking for a switch to an ornate metal
door in the ground, only to discover after consulting a guide that
this particular door can simply be pried open. There were no
visual cues to the door that told me this could be done, and every
other similar door requires a key or a switch of some sort. What's
really sad is that I had tried prying the door open and because
Lara wasn't positioned exactly right, it didn't work. After the
guide I consulted said that it could in fact be pried open, I had
to try a few times before Lara actually opened it.
As I write this review, I am
beginning the second adventure in the game. As a long time Lara
Croft/Tomb Raider fan, I have found this adventure to be very
upsetting. This adventure involves Lara sneaking into a German
military base and massacring its soldiers (who of course shoot
before talking). This transformation of Lara from Indiana
Jones-like adventurer/archaeologist into a mass-murdering action
star is very disheartening. Lara's character was once the best
example of a modern day female hero. Now she's nothing more than
an angry, busty shell that's used to sell games to pubescent
teenagers. Perhaps there's still hope in the next generation Tomb
Raider game that's due out next year, but given the fact that this
current game appears as nonsensical and violent as Tomb Raider III,
it seems that this is a trend in the series and not simply an
exception.
There is supposed to be a
special level at the end of Tomb Raider Chronicles that uses
stealth over gunplay, but if I waited to write this review until I
got that far in the game, this review would be so late as to have little value.
Besides, the sequence that runs behind the title screen hints that
stealth or not, this "new" part of the game is just as
nonsensical and violent. One of the brief glimpses of this level
features Lara sneaking up on a guard and pushing him into an
active furnace. We hear him scream in pain.
For longtime fans of the series
(who may prefer the more self-defense oriented Lara of the first
two TR games), there is a saving grace to this otherwise disappointing
experience. The PC edition comes complete with a consumer version
of the Tomb Raider level creation software. There's a 120
page manual in Adobe Acrobat PDF format that explains everything you
need to get started. It's complicated to use, but the fact that it
allows you to make your own games makes up for the crummy game
that it comes bundled with.
You may wonder if I'll be
reviewing the Dreamcast and PSOne versions of this game as well,
and the answer to that question is no. The Dreamcast's controller
actually has too few buttons to make the game playable on any
serious level, and the outdated graphics of the PSOne make any
Tomb Raider game look painful to play when compared to a high-res
60fps PC version.
So in the end, I must make two
different recommendations. Tomb Raider fans will find the level
editor worth the money, but everyone else should pass this one up.
I just hope that next year's "next-gen" Tomb Raider
reveals that Core and Eidos have stopped degrading Lara's
character, returning instead to what made her so immediately and
completely likeable back when her first adventure hit the shelves.
Overall
Rating for TR Fans: Safe Buy |
Overall
Rating for non-TR Fans: Definite Miss |
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