Mr. N64's Summary of Diddy Kong Racing (DKR)'s Story and Play Mechanics

Story:


Race to save the island from the evil Wizpig. (?)


Play mechanics:


DKR's racing takes place in the four main areas of a virtual island. If you manage to rank first on each course in an area, you'll race a "boss." This big showdown is basically you against a giant competitor with a slight advantage. Once again, the presentation is creative, but the gameplay is still straightforward racing. Once you beat a boss, it will challenge you to retry each race track, but this time you must collect several coins scattered along the way. These coins function in essentially the same way as the buoys in Wave Race, except that you have three laps to follow the right path. If you collect the coins and finish first on each track, you'll face the boss again. It's given a slightly better advantage the second time around.

Once you finish first, defeat the boss, finish first while collecting coins and defeat the boss again (phew!), you can try the trophy race for that area. The trophy race is simply playing through each track, one after another, in circuit style. If you finish first in the trophy race on each area, something special is supposed to happen.

Here's a summary of DKR's Play Modes and Controls:

Play Mode Description
Adventure Mode The one-player quest against Wizpig.
Tracks Mode Practice on any available racetrack. Also used for head-to-head multi-player racing.
Time Trial Mode Find TT (the giant clock) in any area's main loby. He will let you race solo in an attempt to set new records.

Button Action
Control Stick Car and Hovercraft: Steer. Up and down can help movement when airborne.
Plane: Steer. Press up to dive, down to climb.
A Gas.
B Brake (braking the plane will cause it to land).
Top C Change view.
Right C Change from the on-screen radar display to the on-screen speedometer display.
Bottom C Change the display of race information.
Z Fire weapon. Also used to call Taj (the genie) when in the island's main area, or to call TT when in another area.
R Car: Hold while turning to power slide.
Hovercraft: Press to jump. Hold to make a sharp turn.
Plane: Hold to make a sharp turn. Press twice while holding up on the control stick to do a loop. Press twice while holding left or right on the contyrol stick to do a barrel roll.
Start Pause.
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