There's
nothing like a Zelda game to reaffirm one's faith in Nintendo as the
greatest entertainment software producer of all time. Majora's Mask
doesn't quite match The Legend of Zelda: Ocarina of Time's
brilliance, but it is a very solid game nonetheless.
There's a certain level of quality to a
Nintendo product that I'd forgotten about since Ocarina of Time was
introduced back in '98. Even Majora's Mask's manual oozes care and
quality. While the game does have its problems, the care taken to
keep these problems from ruining the experience is always evident.
Majora's Mask requires the RAM
Expansion Pak in order to play, but the presence of the extra RAM isn't
all that visually apparent. There are some richer textures and
scenes are slightly more complex in terms of the number of polygons
on the screen, but the screen resolution is still low as ever.
Despite this, some of the cinema scenes really do have some striking imagery.
The actual gameplay is essentially
identical to Ocarina of Time, but the game's situations and save
method provide an entirely different experience. Unlike the last
several Zelda games, there is no way to permanently save your game
at will and come back exactly where you left off. Instead, the game
progresses through three days of game-world time, and when Link
plays the Song of Time he can revert time to the first day of play.
This saves the game, but there's a huge catch: you lose almost
everything you've acquired while playing. Yes, you keep the major
weapons and items, but all ammo, money and even the items in your
bottles are lost. Even the dungeon keys you've acquired will disappear.
Not only that, but everything you've accomplished is undone. If
you've turned winter into spring by defeating a boss, going back in
time reverts everything to winter and you must defeat the boss again
(a shortcut to the boss is provided though).
There is a way to save your exact
position and status, but this save is only temporary. If you find
one of the owl statues scattered across the land you can save your
status and location until the next time you resume the game. If you
don't save normally after resuming this save, anything that you
acquire will be lost and you will revert to your last permanent
save. Basically, the owl statues are for emergency saves only.
The masks that were present in
Ocarina of Time play a critical role in both the gameplay and the
story of Majora's Mask. There are three masks that actually
transform Link into a member of one of Hyrule's three native peoples. Changing
back and forth between one or more of these masks is often necessary
for even the basic game puzzles. There are also many additional
masks that play key roles in the side quests that run throughout the
game.
In many respects, Majora's Mask is an
overwhelmingly complex game. In order to complete the game, Link must
keep track of as many as 20 different townspeople and their
schedules. Fortunately the game provides a notebook that lists key
figures and when they are available. However, the notebook doesn't
help at all when it comes to the part of the game that occurs
outside of the city's gates.
Like the very first Zelda game, there
is very little direction from the game or the characters. This can
be extremely frustrating given the game's time limit. It is completely up to the player to figure out where to go and what items
are necessary to get there. The clues that were ever-present in
Ocarina of Time are either missing completely or are even more
subtle this time around.
Majora's Mask is the first game I've
ever seen that makes twiddling one's thumbs a mandatory part of the
game. There are times that setting out to accomplish a goal means
that you must put the controller down and simply wait out several hours
of game-world time (one hour in the game is about one minute real
time). Worse yet is that if you miss an objective or get stuck, you
must save and start over. Every conversation and every little errand
must be done again.
This is easily the most challenging
Zelda game since the horridly difficult Zelda II: Adventure of Link for the
original NES. Think of it as an expert version of Ocarina of Time. If you're not intimately familiar with Ocarina of
Time's gameplay and puzzle style, you'll be stuck almost
immediately.
Adding to the difficulty is the fact
that the bad guys in Majora's Mask are vicious. The first boss
character, for example, is more difficult than any boss in Ocarina
of Time (even Ganon!). In order to defeat enemies, several different
techniques need to be employed. The days of boss characters with a
single, easy to spot weakness appear to be over. I defeated the
first boss with just half a heart left, and only by executing a move
of sheer desperation. Fortunately, if you loose all your hearts in
Majora's Mask, you simply get kicked back to the entrance of the last
major area you've visited.
When it comes down to it, I can't
remember ever experiencing such extreme feelings when playing a
game. It can be downright maddening to spend the game's three days
attempting something, only to have all the hard work reset when you
save. On the other hand, it is clear that Nintendo has spent a lot
of time play-balancing, so for every maddening thing there is
something that shines equally in its brilliance. In this respect the
game is a very mixed bag and may not appeal to as many people as
Ocarina of Time. What it really comes down to is how much
patience and time the gamer has. If you can spend a large amount of
time with the game, you'll discover just how compelling it can be.
The bottom line is that to make any
progress in Majora's Mask, each game session is going to come close
to the 72 minutes allowed between saves. Additionally, each play
session must be carefully planned out. Add to that having to repeat
large parts of the game from time to time and you can get a better
picture of the commitment required to play and enjoy the game. It's
incredibly complex and it often reveals things to the player that
remain inaccessible until hours and hours of more time have been
invested.
I'm approximately half way though the
game as I write this review. In total, I have found it to be a
tiring but enjoyable experience. The fact that I've kept playing
through the numerous frustrating aspects is testament to Nintendo's
mastery of game design. They know just how much challenge and
repetition a player can take before they stop having fun and give
up. For gamers with exceptional patience and a lot of time available
to play, this game is more than worth its cost. On the other hand,
if anything you've read here sends up some red flags in your mind,
give it a rental before plunking down your cash to own it.
Overall
Rating: Rent Before Buying |
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