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Breakdown of Wayne Gretzky's 3-D Hockey's Game Elements:



Graphics:
4 out of 5: Gretzky 3-D's graphics easily rival that of an Arcade game, with one exception. The camera views are pretty far from the action, making the players seem less detailed than an arcade game. When you can position the camera close, this makes the game look better, but makes it harder to play the game. In general, any camera angle other than the default angle is for show only. I also think it's weird that each game starts with a brief cinema scene of two players rising out of the ice. One of the cool details is that the crowd really responds to the action, with separate animations for a cheering crowd and a calm crowd.

Music:
2 out of 5: The music in Gretzky 3-D was obviously put second to sound FX. Most of the music is filled with your standard MIDI ramblings that only lasts a few seconds. The only music that you hear during play is an occasional organ tune. This would be cool if Williams had picked an organ that actually sounded like an arena's organ as opposed to a $20 keyboard. Track 15 is pretty cool for the 5 or so seconds of a hip hop style tune.


Sound FX:
4 out of 5: Gretzky 3-D has over 100 voice effects that you can sample from the game's audio screen. I don't know if the announcer that's in the game is a famous NHL hockey announcer, but for all the sampled speech, he seems unenthused with what he's doing. If this were not the case, the game would seem much more lively.

The other sound effects are of a very high quality. The only problem is that the crowd noises don't flow into one another, giving the game a very sporadic and odd background sound to the on-screen action.


Play Control:


4 out of 10: The control scheme can be modified to your liking, but it will be a challenge to find a truly comfy configuration. The biggest problem for me was that while the analog stick helps you control the direction of your player, it does not seem to control his speed. For the first time since I've owned my N64, my thumb has gotten sore from pressing too hard on the control stick. As a result, the control of the players it extremely loose, and mildly frustrating. You can use the Digital pad (which is fully operational) and only notice a slight drop in play quality.

The other major problem I had with the games control was that the Cv button (from here on out on this site referred to as the Bottom C Button) is used as the "Turbo button." It is extremely difficult to use this button in conjunction with the other buttons, resulting in a useless turbo function.


Frustration Factor:


7 out of 10 (10 being the worst): This rating goes for the one player game. The game can be outright boring for a solo player, and it is hard to tell which shots from the computer will score. In fact, it seems that the computer is given a handicap of some sort at the end of each game, making it very hard to stop it from scoring. The loose control also adds to the boredom and frustration.

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