Graphics: 4 out of 5: Gretzky 3-D's graphics easily rival that of an Arcade game, with one exception. The camera views are pretty far from the action, making the players seem less detailed than an arcade game. When you can position the camera close, this makes the game look better, but makes it harder to play the game. In general, any camera angle other than the default angle is for show only. I also think it's weird that each game starts with a brief cinema scene of two players rising out of the ice. One of the cool details is that the crowd really responds to the action, with separate animations for a cheering crowd and a calm crowd. Music: 2 out of 5: The music in Gretzky 3-D was obviously put second to sound FX. Most of the music is filled with your standard MIDI ramblings that only lasts a few seconds. The only music that you hear during play is an occasional organ tune. This would be cool if Williams had picked an organ that actually sounded like an arena's organ as opposed to a $20 keyboard. Track 15 is pretty cool for the 5 or so seconds of a hip hop style tune. Sound FX: 4 out of 5: Gretzky 3-D has over 100 voice effects that you can sample from the game's audio screen. I don't know if the announcer that's in the game is a famous NHL hockey announcer, but for all the sampled speech, he seems unenthused with what he's doing. If this were not the case, the game would seem much more lively. The other sound effects are of a very high quality. The only problem
is that the crowd noises don't flow into one another, giving the game a
very sporadic and odd background sound to the on-screen action. The other major problem I had with the games control was that the
Cv button (from here on out on this site referred to as the Bottom C Button)
is used as the "Turbo button." It is extremely difficult to use
this button in conjunction with the other buttons, resulting in a useless
turbo function.
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