Breakdown of Shadows of the Empire's Game Elements: Graphics: 4.9 out of 5: The high quality graphics in this game do nothing but draw you deep into the Star Wars universe. Not only are the graphics true to Star Wars, but there's a very, very fine static over the game that honestly gives the sense that the game is on video or running through a projector like in a theater. The only draw back is that the frame rate can be very sluggish when moving through the Dark Forces-type stages. Music: 4.8 out of 5: Never before has there been Star Wars music this good on a console. The music is literally taken right from the movies! The only draw back is that the actual quality of the sound can be kind of poor, with the violins and other treble instruments sounding pretty scratchy. The overall quality is something like a high quality stereo 11khz wav file. Despite this, the music fits most stages perfectly, and further draws you into the game. Sound FX: 5 out of 5: The sound FX in Shadows are among the best I've ever heard in a video game. The bass in the explosions is simply remarkable! The sounds were taken directly from the movies, and are of extremely high quality. The spatialization of sounds in the game is also remarkable, as it really lets you track down enemies by their sounds. Very impressive. Play Control: 5 out of 10: The controls in Shadows are hard to get used to, and are fairly complex. Overall, the control is spotty, and seldom feels just right. It can be hard to aim your weapon in several instances throughout the game, meaning you often take hits you shouldn't have to. The control in the landspeeder stage is simply awful, causing you to swerve wildly instead of steering skillfully. While the poor control is one of the game's major flaws, this problem diminishes slightly, as you adapt to the control setup (and its flaws) over time. Frustration Factor:
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